El Octavio
1.0
This is a video game about adventures.
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GpuPreference.hpp
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Graphics.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_GRAPHICS_HPP
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#define SFML_GRAPHICS_HPP
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// Headers
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#include <
SFML/Window.hpp
>
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#include <
SFML/Graphics/BlendMode.hpp
>
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#include <
SFML/Graphics/CircleShape.hpp
>
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#include <
SFML/Graphics/Color.hpp
>
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#include <
SFML/Graphics/ConvexShape.hpp
>
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#include <
SFML/Graphics/Drawable.hpp
>
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#include <
SFML/Graphics/Font.hpp
>
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#include <
SFML/Graphics/Glyph.hpp
>
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#include <
SFML/Graphics/Image.hpp
>
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#include <
SFML/Graphics/PrimitiveType.hpp
>
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#include <
SFML/Graphics/Rect.hpp
>
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#include <
SFML/Graphics/RectangleShape.hpp
>
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#include <
SFML/Graphics/RenderStates.hpp
>
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#include <
SFML/Graphics/RenderTarget.hpp
>
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#include <
SFML/Graphics/RenderTexture.hpp
>
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#include <
SFML/Graphics/RenderWindow.hpp
>
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#include <
SFML/Graphics/Shader.hpp
>
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#include <
SFML/Graphics/Shape.hpp
>
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#include <
SFML/Graphics/Sprite.hpp
>
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#include <
SFML/Graphics/Text.hpp
>
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#include <
SFML/Graphics/Texture.hpp
>
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#include <
SFML/Graphics/Transform.hpp
>
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#include <
SFML/Graphics/Transformable.hpp
>
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#include <
SFML/Graphics/Vertex.hpp
>
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#include <
SFML/Graphics/VertexArray.hpp
>
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#include <
SFML/Graphics/VertexBuffer.hpp
>
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#include <
SFML/Graphics/View.hpp
>
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#endif
// SFML_GRAPHICS_HPP
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BlendMode.hpp
CircleShape.hpp
Color.hpp
ConvexShape.hpp
Drawable.hpp
Font.hpp
Glyph.hpp
Image.hpp
PrimitiveType.hpp
Rect.hpp
RectangleShape.hpp
RenderStates.hpp
RenderTarget.hpp
RenderTexture.hpp
RenderWindow.hpp
Shader.hpp
Shape.hpp
Sprite.hpp
Text.hpp
Texture.hpp
Transform.hpp
Transformable.hpp
Vertex.hpp
VertexArray.hpp
VertexBuffer.hpp
View.hpp
Window.hpp
Program
External
include
SFML
Graphics.hpp
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