El Octavio
1.0
This is a video game about adventures.
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Audio module
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sf::AlResource
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sf::SoundStream
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sf::SoundStream Member List
This is the complete list of members for
sf::SoundStream
, including all inherited members.
getAttenuation
() const
sf::SoundSource
getChannelCount
() const
sf::SoundStream
getLoop
() const
sf::SoundStream
getMinDistance
() const
sf::SoundSource
getPitch
() const
sf::SoundSource
getPlayingOffset
() const
sf::SoundStream
getPosition
() const
sf::SoundSource
getSampleRate
() const
sf::SoundStream
getStatus
() const
sf::SoundStream
virtual
getVolume
() const
sf::SoundSource
initialize
(unsigned int channelCount, unsigned int sampleRate)
sf::SoundStream
protected
isRelativeToListener
() const
sf::SoundSource
m_source
sf::SoundSource
protected
NoLoop
enum value
sf::SoundStream
protected
onGetData
(Chunk &data)=0
sf::SoundStream
protected
pure virtual
onLoop
()
sf::SoundStream
protected
virtual
onSeek
(Time timeOffset)=0
sf::SoundStream
protected
pure virtual
operator=
(const SoundSource &right)
sf::SoundSource
pause
()
sf::SoundStream
virtual
Paused
enum value
sf::SoundSource
play
()
sf::SoundStream
virtual
Playing
enum value
sf::SoundSource
setAttenuation
(float attenuation)
sf::SoundSource
setLoop
(bool loop)
sf::SoundStream
setMinDistance
(float distance)
sf::SoundSource
setPitch
(float pitch)
sf::SoundSource
setPlayingOffset
(Time timeOffset)
sf::SoundStream
setPosition
(float x, float y, float z)
sf::SoundSource
setPosition
(const Vector3f &position)
sf::SoundSource
setRelativeToListener
(bool relative)
sf::SoundSource
setVolume
(float volume)
sf::SoundSource
SoundSource
(const SoundSource ©)
sf::SoundSource
SoundSource
()
sf::SoundSource
protected
SoundStream
()
sf::SoundStream
protected
Status
enum name
sf::SoundSource
stop
()
sf::SoundStream
virtual
Stopped
enum value
sf::SoundSource
~SoundSource
()
sf::SoundSource
virtual
~SoundStream
()
sf::SoundStream
virtual
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