#include <GameClass.h>
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| | Player (Texture *texture, Vector2u imageCount, float switchTime, float speed) |
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| | ~Player () |
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| void | update (int row, float deltaTime, bool faceLeft) |
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| void | updateMovement (float deltaTime, RenderWindow &window, Sprite &adventureBgImage, Sound &soundWalk, Sound &soundJump, bool &toggle, CollisionBlock blocks[], int blocksSize) |
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| void | draw (RenderWindow &window) |
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| void | jump (float deltaTime, float jumpHeight) |
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| void | moveCameraFirstStage (Sprite &image, float &deltaTime) |
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| void | moveCharacter (int &keyTime, RenderWindow &window, Sprite &adventureBgImage, float &deltaTime) |
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Definition at line 5 of file GameClass.h.
◆ Player()
| Player::Player |
( |
Texture * |
texture, |
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Vector2u |
imageCount, |
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float |
switchTime, |
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float |
speed |
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) |
| |
◆ ~Player()
◆ draw()
◆ jump()
| void Player::jump |
( |
float |
deltaTime, |
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float |
jumpHeight |
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) |
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◆ moveCameraFirstStage()
| void Player::moveCameraFirstStage |
( |
Sprite & |
image, |
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float & |
deltaTime |
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) |
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◆ moveCharacter()
| void Player::moveCharacter |
( |
int & |
keyTime, |
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RenderWindow & |
window, |
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Sprite & |
adventureBgImage, |
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float & |
deltaTime |
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) |
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◆ update()
| void Player::update |
( |
int |
row, |
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float |
deltaTime, |
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bool |
faceLeft |
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) |
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◆ updateMovement()
◆ body
◆ jumpY
| float Player::jumpY = body.getPosition().y |
◆ uvRect
◆ velocity
The documentation for this class was generated from the following files: