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El Octavio
1.0
This is a video game about adventures.
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#include <SFML/Graphics/Transform.hpp>#include <SFML/Graphics/Color.hpp>#include <SFML/System/Vector2.hpp>#include <SFML/System/Vector3.hpp>#include <SFML/Graphics/Glsl.inl>
Include dependency graph for Glsl.hpp:
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Namespaces | |
| namespace | sf |
| namespace | sf::priv |
| namespace | sf::Glsl |
| Namespace with GLSL types. | |
Typedefs | |
| typedef Vector2< float > | sf::Glsl::Vec2 |
2D float vector (vec2 in GLSL) More... | |
| typedef Vector2< int > | sf::Glsl::Ivec2 |
2D int vector (ivec2 in GLSL) More... | |
| typedef Vector2< bool > | sf::Glsl::Bvec2 |
2D bool vector (bvec2 in GLSL) More... | |
| typedef Vector3< float > | sf::Glsl::Vec3 |
3D float vector (vec3 in GLSL) More... | |
| typedef Vector3< int > | sf::Glsl::Ivec3 |
3D int vector (ivec3 in GLSL) More... | |
| typedef Vector3< bool > | sf::Glsl::Bvec3 |
3D bool vector (bvec3 in GLSL) More... | |
| typedef priv::Vector4< float > | sf::Glsl::Vec4 |
| typedef priv::Vector4< int > | sf::Glsl::Ivec4 |
| typedef priv::Vector4< bool > | sf::Glsl::Bvec4 |
| typedef priv::Matrix< 3, 3 > | sf::Glsl::Mat3 |
| typedef priv::Matrix< 4, 4 > | sf::Glsl::Mat4 |