El Octavio
1.0
This is a video game about adventures.
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#include <SFML/Graphics/Transform.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <SFML/Graphics/Glsl.inl>
Go to the source code of this file.
Namespaces | |
namespace | sf |
namespace | sf::priv |
namespace | sf::Glsl |
Namespace with GLSL types. | |
Typedefs | |
typedef Vector2< float > | sf::Glsl::Vec2 |
2D float vector (vec2 in GLSL) More... | |
typedef Vector2< int > | sf::Glsl::Ivec2 |
2D int vector (ivec2 in GLSL) More... | |
typedef Vector2< bool > | sf::Glsl::Bvec2 |
2D bool vector (bvec2 in GLSL) More... | |
typedef Vector3< float > | sf::Glsl::Vec3 |
3D float vector (vec3 in GLSL) More... | |
typedef Vector3< int > | sf::Glsl::Ivec3 |
3D int vector (ivec3 in GLSL) More... | |
typedef Vector3< bool > | sf::Glsl::Bvec3 |
3D bool vector (bvec3 in GLSL) More... | |
typedef priv::Vector4< float > | sf::Glsl::Vec4 |
typedef priv::Vector4< int > | sf::Glsl::Ivec4 |
typedef priv::Vector4< bool > | sf::Glsl::Bvec4 |
typedef priv::Matrix< 3, 3 > | sf::Glsl::Mat3 |
typedef priv::Matrix< 4, 4 > | sf::Glsl::Mat4 |