El Octavio
1.0
This is a video game about adventures.
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Go to the source code of this file.
Classes | |
struct | Matrix< Columns, Rows > |
Matrix type, used to set uniforms in GLSL. More... | |
struct | Vector4< T > |
4D vector type, used to set uniforms in GLSL More... | |
Functions | |
void SFML_GRAPHICS_API | copyMatrix (const Transform &source, Matrix< 3, 3 > &dest) |
Helper functions to copy sf::Transform to sf::Glsl::Mat3/4. More... | |
void SFML_GRAPHICS_API | copyMatrix (const Transform &source, Matrix< 4, 4 > &dest) |
void SFML_GRAPHICS_API | copyMatrix (const float *source, std::size_t elements, float *dest) |
Copy array-based matrix with given number of elements. More... | |
void SFML_GRAPHICS_API | copyVector (const Color &source, Vector4< float > &dest) |
Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4. More... | |
void SFML_GRAPHICS_API | copyVector (const Color &source, Vector4< int > &dest) |
void SFML_GRAPHICS_API copyMatrix | ( | const float * | source, |
std::size_t | elements, | ||
float * | dest | ||
) |
Copy array-based matrix with given number of elements.
Indirection to std::copy() to avoid inclusion of <algorithm> and MSVC's annoying 4996 warning in header
void SFML_GRAPHICS_API copyMatrix | ( | const Transform & | source, |
Matrix< 3, 3 > & | dest | ||
) |
Helper functions to copy sf::Transform to sf::Glsl::Mat3/4.
void SFML_GRAPHICS_API copyMatrix | ( | const Transform & | source, |
Matrix< 4, 4 > & | dest | ||
) |
void SFML_GRAPHICS_API copyVector | ( | const Color & | source, |
Vector4< float > & | dest | ||
) |
Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4.
void SFML_GRAPHICS_API copyVector | ( | const Color & | source, |
Vector4< int > & | dest | ||
) |